Gears of War 3 Brotherhood of Resistance

Gears of War 3  had some of the most strategic multiplayer at E3. It makes us wonder: has design director Cliff Bleszinski been playing a lot of Team Fortress 2 lately? As part of E3, Epic provided hands-on time with Gears 3’s new “Beast Mode,” in which players finally take control of the franchise’s antagonists, the Locusts. Think Horde Mode meets The Trojan Women. Players can co-op as a hodgepodge of Locust species — from Maulers to Wretches — to slaughter A.I.-controlled human scum. Each of these species comes bundled with distinct controls and style-of-play.
We play as Wretches, the low-level arm-slashing grunt; Tickers, the loveseat-sized bugs that move fast and explode kamikaze-style; Kantus, priestly healers than can revive fallen comrades across the map and holster a weak machine gun; Grenadier Elites, who have an affinity for shotguns and the weapon that shares their name; Grinders, shouldering a chain gun; and Maulers, the massive tank-like monsters with the flailing mace and an even more massive shield. Beast Mode has options for all types of players.

There are, of course, many more species — some locked from the demo and some that we simply don’t have the opportunity to try despite our numerous gameplay sessions. Missing out on those other player types happens partly because of Beast Mode’s structure. Beast Mode, like Horde, is broken into waves. Before each round and after a death, the player chooses from a limited number of species-types available depending on the wave. Early waves have weaker Locust species from which to choose; latter waves naturally feature stronger species.

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Spider-Man Shattered Dimensions

It’s been a number of months since we first had a look at Spider-Man: Shattered Dimensions. We’ve marveled at how Activision read our minds by introducing a first-person mode, endlessly speculated what each of the four dimensions will be, and even overanalyzed a leaked GameStop DLC photo. We even tried to finagle the answer out of comics writer Dan Slott. Well, at long last, we finally see the final dimension: it’s Ultimate Spider-Man — with the symbiote suit.

Some folks in the 1UP office believe anything involving the symbiote suit as part of one of the worst things ever introduced to Spider-Man comics.

I disagree, and don’t mind the suit and the story arc it represents — although it hasn’t been revealed exactly how Spidey gets the suit in the game, be it due to the Secret Wars, or just some random meteorite that impacts the Earth. Maybe the Tablet of Order and Chaos brings it over from another dimension. Either way, it’s here to stay. The cat is out the bag. And now that the curtains have all been drawn back, it’s time to finally see how the game plays.

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Ghost Recon 4: Future Soldier

Created by the award-winning team behind Tom Clancy’s Ghost Recon: Advanced Warfighter and Tom Clancy’s Ghost Recon: Advanced Warfighter 2, Ghost Recon: Future Soldier will feature cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes. Future Soldier will go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience, with an unparalleled level of quality that will excite long-time fans and newcomers alike.
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Fight with Master Chief in Halo: Reach

Halo: Reach, developed exclusively for Xbox 360 by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking Halo games that have raised expectations for what can be achieved in a video game.

In Halo: Reach, players experience the fateful moments that forged the Halo legend.

It’s the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.

Once the campaign is over, the battle continues online with an unparalleled multiplayer experience that expands on the award-winning suite of features that helped define the Xbox LIVE experience.

Welcome to Noble Team. Halo: Reach immerses you in the ominous and heroic story of “Halo: Reach” as you play as a member of Noble Team, a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear.

An Intense and Epic Campaign. Live the events that set the stage for the “Halo” trilogy as the UNSC and Covenant clash at the height of their military power. New weapons, vehicles, and abilities complement the familiar “Halo” arsenal for the largest-scale battles ever witnessed in the “Halo” universe. Fiercely cunning artificial intelligence adds depth and complexity to each encounter, helping make every play-through a unique and challenging experience whether players go it alone or connect with up to three friends to launch a cooperative assault.